A pipeline is a recipe, so it can run on as many starting assets as you like. Pick several pictures or models when you create a run, and Zetta 3D creates one run for each — the same steps, the same settings, a different starting point.
How do I run a pipeline on several inputs?
Start a new run and choose more than one starting point — pictures you upload or pick from your images (PNG, JPEG or WebP), or models from your library. Up to 20 runs are created at a time. Each becomes its own run in the pipeline's Runs list, where you can follow its progress, open it, and see what each step made.
What is batch running good for?
- A product catalogue. One recipe — generate, retopologise to a budget your store can serve, lay out UVs — run on every product photo.
- A kit of game props. The same polygon budget and texture settings on every crate, barrel and lamp, so they sit together in a scene.
- Clean-up of an existing library. A model starting point runs a recipe over models you already have.
Do batch runs start straight away?
Runs are created first and started when you are ready. That gap exists for steps that need something new on each run: until every run has what it needs, it cannot start.
Which steps need a new input on each run?
- AI texturing is always set on each run: the description or reference picture for one product is rarely right for the next, so a new run starts with it empty and will not start until it is filled in.
- AI edit can be set on each run, or keep one instruction in the recipe for every run.
A run still waiting for an input says which step needs what.
How much does a batch cost?
The estimate for one run times the number of runs. In Auto, the balance is checked against that total before the batch starts. Each step is still charged as it is submitted.