Pricing

Transparent pricing, choose what fits you.

Tax may apply at checkout.

Tester

Try it yourself

€5/month
3D credits
500 /mo

About 7 models a month

  • Ultra detail: not included
  • Quad meshes: not included
  • Multi-view input · 2 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Basic

Indie devs & 3D artists

€16/month
3D credits
1,600 /mo

About 23 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Most picked

Creator

For serious projects

€50/month
3D credits
5,000 /mo

About 73–74 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Creator Pro

For high-volume creators

€150/month
3D credits
15,000 /mo

About 220 models a month

  • Ultra detail: included
  • Quad meshes: included
  • Multi-view input · 4 views: included

Unlimited image generation, edits and compositions — up to 4K.

All 3D tools available

Enterprise

For studios and teams that need volume, a contract, and someone to call. Allowances, terms and support are agreed per customer rather than listed.

  • Volume 3D credits, priced per agreement
  • A dedicated node processing your requests
  • Higher concurrency — more jobs running at once
  • A dedicated account manager, not a support queue
  • Invoicing, procurement and security review

Email us

enterprise@zetta3d.ai

What a credit buys

Every operation, in 3D credits.

A generation is one base plus whatever options you add. Post-process steps run against an asset you already have. Every figure below is in 3D credits, and the total is shown before you commit.

1 credit = €0.01100 credits = €1.00

Generation — pick one

Every generation starts with exactly one of these. A row marked “Any engine” is the price wherever an engine has no rate of its own.

OperationEngineCreditsApprox.
Geometry onlyAny engine28€0.28
Geometry onlyZetta N2.533€0.33
TexturedAny engine48€0.48
TexturedZetta N2.550€0.50
Low polyAny engine58€0.58
Geometry onlyZetta Np167€0.67
Geometry onlynp1567€0.67
Low polyZetta N2.567€0.67
TexturedZetta Np183€0.83
Texturednp1583€0.83

Generation — add any

Added to the base above. A row marked “Any engine” is the price wherever an engine has no rate of its own.

OperationEngineCreditsApprox.
Custom face countnp15Included
Custom face countZetta Np1Included
Custom face countZetta N2.5Included
Multi-viewZetta N2.5Included
Multi-viewZetta Np1Included
Multi-viewnp15Included
PBR materialsZetta Np1Included
PBR materialsZetta N2.5Included
PBR materialsnp15Included
Quad meshnp15Included
Quad meshZetta N2.58€0.08
HD textureUp to 4K textureZetta N2.517€0.17
HD textureUp to 4K texturenp1517€0.17
HD textureUp to 4K textureZetta Np117€0.17
Custom face countAny engine20€0.20
Multi-view inputAny engine20€0.20
PBR materialsAny engine20€0.20
8K textureUp to 8K textureZetta Np133€0.33
8K textureUp to 8K texturenp1533€0.33
Segmented partsZetta N2.533€0.33
Ultra detailZetta N2.533€0.33

Finishing tools

Run against a model you already have. One price, whatever made the mesh.

OperationEngineCreditsApprox.
Convert formatAny engine8€0.08
Convert format (advanced)Any engine17€0.17
Texture EditAny engine17€0.17
Texture Edit (HD)Any engine33€0.33
Auto RiggingAny engine42€0.42
Smart TopologyZetta R150€0.50
Texture Edit (8K)Any engine50€0.50
AI SegmentationAny engine67€0.67
Smart SegmentationAny engine92€0.92
Smart TopologyAny engine97€0.97
Smart Segmentation from an imageAny engine142€1.42

Every paid plan buys credits at the same rate; what changes is how many you get each month. Converted prices are indicative — Stripe charges in EUR.

FAQ

Frequently asked.

What is a 3D credit?

The unit 3D generation is billed in. For everything the generation vendor runs, one credit is one credit at the vendor — a direct pass-through, so what an operation costs you tracks what it actually costs to run. A format conversion is the one exception: it runs on our own machines and is priced at five. Every operation has a fixed price in credits, and the Studio shows the total before you commit to a job.

How far does a 3D credit actually go?

A geometry-only draft is 25 credits, a textured model 40, and the usual default — textured with PBR materials — is 57. A full pipeline asset, generated and then put through topology, UVs and rigging, is around 231. So the entry tier is a couple of finished assets or twenty quick drafts, depending on how you work.

Why is a generation not a single flat price?

Because the vendor bills additively and we pass that through. You pick one base — geometry only, textured, or low poly — and then each option adds to it: multi-view input and PBR materials among them. N2.5 adds its own: a detailed density band, 4K textures, quads, and a mesh split into parts. A flat per-generation charge would overcharge anyone doing quick geometry drafts and lose money on everyone doing PBR.

What happens when I run out of credits?

Generation stops and nothing is charged unexpectedly — there is no overage bill and no silent top-up. You can move up a plan at any point, and the new allowance applies from that moment.

Do unused credits roll over?

No. Your credit allowance resets at the start of each billing period. Plans are sized so a typical month has slack rather than assuming you will bank the remainder.

What can I do without a plan?

Generate 3D models, and generate images. Image generation is unmetered and always free — Flash, up to 2K. In 3D you get 70 credits to start plus another 70 for finishing onboarding, and you generate with Zetta N1 from a prompt or a single image, with every option that model offers. What a free account does not get is the rest of the Studio: the finishing tools, the other engines, multi-view input, and choosing how the mesh comes out — quality, polygon count, low-poly and Ultra are fixed, and the model generates at its own default density. One job runs at a time, rather than queuing. Models made on a free account are public — they can appear in the community gallery and anyone with the link can open them.

What does a paid plan add?

The rest of the Studio. From Tester up you get every finishing tool — retopology, segmentation, AI texturing, auto-rigging and format conversion — plus the Zetta N2.5 and Zetta Np1 engines, the quality selector (low-poly or High-Res, or an exact polygon count you type), multi-view input, image editing and composing, AI-generated PBR texture maps, 4K images and the Pro image model. Jobs queue instead of running one at a time. New models are private by default, and you publish the ones you want seen. Two things start a rung higher: Ultra detail and quad meshes need Basic. And multi-view widens once — two reference views on Tester, the full set of four from Basic up.

What is free of charge?

On any plan here, all 2D work is unmetered: generate, edit and re-compose as much as you like at any size, on either model, without spending a 3D credit. 3D credits are only ever spent when you turn a look into 3D, so you can settle on it before anything is billed. Without a plan you can still generate images — editing, composing, 4K and the Pro model are what a plan adds.

Do I own what I generate?

Yes. Assets you generate are yours, including for commercial use, and that does not change if you cancel. The Terms set out the detail.

Can I cancel whenever I want?

Yes. Cancelling stops the next renewal and you keep the plan until the period you have paid for ends.