3D Pipelines
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Chaining generation and clean-up into one run, and running it on many inputs.
- 013D pipelines: from one picture to a finished assetA pipeline is the series of steps between a source and a usable asset. Building it once, as a recipe, is what turns an afternoon of clicks into one run.
- 02Pipeline order: retopology before UVs and riggingEach clean-up step depends on the one before it. The order that works, and the mistakes that cost a re-run.
- 03Auto or Manual: choosing how a pipeline runsAuto submits every step for you, to the end. Manual stops after each one so you can check it first. When to use which, and what each costs.
- 04Running one pipeline on many pictures or modelsPick several pictures or models when you start a run and the recipe runs on each. How batches work, and the steps that need a new input every time.
- 05Isolate Parts: from one concept picture to a kit of partsOne picture of a character becomes the character on its own plus a clean picture of each item it carries or wears — each ready to generate as its own model.