Zetta 3D
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Frequently asked questions
What Zetta 3D does, what it costs you in credits, and — just as usefully — what it is bad at.
Getting started
What does Zetta 3D actually do?
Do I need to know 3D modelling to use it?
What can I do without a paid plan?
What is the difference between the engines?
Which one should I use?
Models and output
What file formats do I get?
Can I use the models in a commercial game or product?
Why does the back of my model look wrong?
Why is the text on my model gibberish?
Can I upload my own model and use the tools on it?
Why is the polygon count so high?
Credits and usage
How do credits work?
Why did one operation cost more than I expected?
Am I charged if a job fails?
Do credits expire?
The tools
What does retopology do, and do I need it?
Why will my character not rig?
What is AI segmentation for?
Why does my texture look flat?
Can I generate the other PBR channels?
Limits and expectations
What is generation genuinely bad at?
Is this going to replace 3D artists?
How good is it compared to a human modeller?
Account and data
Are my models private?
What happens to my models if I delete them?
Is there an API?