Isolate Parts: from one concept picture to a kit of parts

3D Pipelines

One picture of a character becomes the character on its own plus a clean picture of each item it carries or wears — each ready to generate as its own model.

Concept art usually shows a character complete: armour on, sword in hand, shield on the arm. Generate a model from that picture and everything comes back fused into one mesh. Isolate Parts is a pipeline step that pulls the picture apart first — the character on its own, plus a clean picture of each part — so every part can become its own model.

How does Isolate Parts work?

It runs in two passes:

1. Identify. The step looks at the picture and lists the parts it finds, each with a label and a box drawn on the image, so you can see what "shield" refers to. 2. Isolate. For each part you keep, it makes a picture of that part alone: on a clean background, front-on, square and suited to 3D generation.

Three rules shape those pictures. Hidden pieces are completed — a shield half-covered by an arm comes out whole. Every part keeps one look, because each isolation is made with the original picture as its reference. And the character is re-posed: held items are taken out of its hands, and a humanoid is put in a T-pose (or an A-pose, if you choose), which is what auto-rigging expects. A vehicle or a creature keeps its pose and only loses what was attached.

How do I choose which parts?

The step lists what it identified as a checklist. Untick what you do not want and type in anything it missed. Sensitivity sets how finely it divides the picture:

  • Low: the character plus each held item — or, for anything that is not a person, the main body and what is attached to it.
  • Medium: adds the head and hands, or a vehicle's wheels and doors, a creature's wings and tail.
  • High: everything it can identify — helmet, pauldrons, belt, cape, boots.

Max parts caps how many it makes — 6 by default, up to 16 — which matters most in Auto mode, where it does not pause for you to review.

What happens to the parts after?

Whatever follows Isolate Parts in the pipeline runs once per part. Connect it to Generate 3D, then Smart UV, and every weapon, shield and helmet goes through that chain. A single named part can also be given its own branch — the sword rigged separately, say.

How much does it cost?

The isolations are image edits, which come with plans that include image editing. Identifying the parts is a small vision step. The 3D steps after it are priced as they are in the Studio.

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