Everything the Studio has made until now has been a mesh: triangles or quads, textures, a surface you can edit and rig. Today it also makes Gaussian splats — a different kind of 3D that trades editability for something meshes are bad at: looking exactly like the real thing.
What a splat is
A splat stores a scene as millions of small, soft, coloured blobs instead of a surface. Drawn together they look photographic — fuzz, foliage, fabric and sheen included — and they render in real time, in a browser. There is no topology to clean up because there is no topology at all. The knowledge base has the longer explanation.
Three engines, two jobs
Zetta Splat captures what is in one picture: an object or a place, with its real light and fine detail. Pick Object and it removes the background first, for a clean subject.
Zetta Splat 2 builds a whole world out from your input — a space to look around and move through. Zetta Splat 2.1 does the same for larger spaces, big outdoor and indoor areas.
From a picture, several pictures, or a video
A world can start from:
- One picture, with everything out of frame inferred.
- Several pictures of the same space, each marked with the direction it faces, so more of the room is observed rather than invented. Missing directions can be drawn from the main picture.
- A video walking through the space — one slow, steady take. There is a guide to filming one.
- A prompt. It becomes a picture first, which you check before the splat is made.
Look around, then take it further
Splats open in the browser: objects orbit, worlds can be flown through with WASD. And a world is not a dead end — from Inspect it exports as splats (PLY), as a textured mesh (GLB), or as a collider mesh for physics. The exported mesh is an ordinary model, so retopology, texturing and the rest run on it.
What it is not
- Not editable like a mesh. The mesh tools do not run on a splat itself; export a mesh first.
- Not relightable. The lighting is part of the colours.
- Not magic with glass. Mirrors, glass and moving subjects confuse it, as they confuse every reconstruction.
Where to find it
In the 3D Studio, on the Generate Splat tab. Gaussian splats come with a paid plan and are in early access: press Request access on the tab, and we switch it on for your account. The splat page has the full picture.
