A generated model is rarely the finished asset. It usually needs four or five more operations — retopology to a budget, UVs, a texture pass, a rig — and until today each one was a separate trip through the Studio: run a tool, wait, open the next, set it up again. 3D Pipelines turns that sequence into a recipe you build once and run as often as you like.
A recipe on a canvas
A pipeline is a graph of the Studio's own tools. You drag steps onto a canvas and connect them, and every connection is typed — a picture, a set of views, a model — so a step only accepts what it can use. The steps:
- Picture steps: remove the background, AI edit, draw the missing views, and Isolate Parts.
- Making the model: Generate 3D (Zetta N1 or N2.5) and Generate Smart 3D (Zetta Np1 or Np1.5).
- Refining it: retopology, segmentation, AI texturing, Smart UV and auto rigging.
Each step is the full Studio tool — its engines and every setting, with the same limits, plan rules and prices. A setting added to the Studio later appears in the step too, because they are the same form.

Auto or Manual
Manual stops after every step so you can look at the result before paying for the next. Auto submits each step the moment its input is ready, all the way to the end, and runs separate branches in parallel. Runs happen on our servers, so closing the tab does not stop one. The knowledge base covers when to use which.

One recipe, many runs
The pipeline is the recipe; a run is that recipe applied to one starting picture or model. Pick several when you start and you get one run each — up to twenty at a time — each with its own steps and results. Steps that need something new every time, like the description for AI texturing, are filled in per run, and a run will not start until they are.

Isolate Parts
The one new operation in the set. Give it a piece of concept art and it identifies the parts — the character, the sword, the shield, the helmet — and makes a clean picture of each, completing what was hidden and putting a humanoid in a T-pose with its hands empty. Whatever comes after it runs once per part, so one run can turn a single picture into a character and a kit of props. How it works.

Paying for it
Each step costs what it costs in the Studio and is charged when it is submitted — there is no hold on the whole run. The run shows its estimate before it starts, and in Auto it checks your balance covers it. A failed branch stops on its own; a failed 3D step is refunded.
What is not here yet
- Templates. Every pipeline starts empty for now; ready-made recipes will arrive one at a time.
- Splat and export steps. Download files from the library.
- Sharing. Pipelines are private to your account.
Where to find it
Open 3D Pipelines — it is also in the left menu and on the 3D Studio's tab bar, open to every account. The 3D Agent can also draft a pipeline for you from a description — nothing runs or is charged until you press Start. The pipelines page has the full picture.
