Gaussian Splats
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Photoreal objects and worlds as splats: what they are, how to capture for one, where they open.
- 01Gaussian splatting: what a splat is and how it rendersA scene stored as millions of soft, coloured blobs instead of triangles — which is why it can look photographic and still render in real time.
- 02Splats versus meshes: which output to chooseA splat is for looking at; a mesh is for doing things with. The choice, case by case — and why you sometimes want both.
- 03Choosing a splat engine: Zetta Splat, Splat 2 and Splat 2.1One engine captures an object or a place from a single picture; two build whole worlds you can walk through, from a picture, several pictures or a video.
- 04Filming a video for a splat worldOne slow, steady take with plenty of overlap. How to shoot a space so the world built from it comes out whole.
- 05Splat file formats: PLY, SPZ and where they openRaw PLY is the interchange format and is huge; SPZ is the compressed one. What each is for, and what reads them.