Zetta Np1 — low-poly all the way down, and 8K textures
Not a smaller N2.5. Every mesh this engine builds is a low-polygon one, and it is the only engine here that writes 8K textures — a combination that suits a small model carrying a lot of surface detail.
What it does
Low-poly is the engine, not a mode
There is no low-poly setting to switch into, because there is nothing else to switch from. Every mesh comes back within a polygon budget you set, up to 20,000 faces.
8K textures
The one capability Np1 has that no other engine here does. On a mesh deliberately kept small, the texture is carrying the detail — which is exactly when the resolution is worth having.
A budget you name
The polygon count is a number you give it, not a band to pick from. The engine builds to that figure rather than building freely and reducing afterwards.
The same four view slots
Multi-view works here as it does on N2.5 — front, left, back and right — so the far side is observed rather than inferred.
How it works
- Give it an imageOne picture, or several angles. As on N2.5, a prompt becomes a reference image first.
- Set the polygon budgetUp to 20,000 faces. This is the whole geometry control — there are no quality bands to choose between.
- Choose a texture tierStandard, HD, or 8K. The last of these is the reason to be on this engine rather than another.
What people use it for
- Mobile and VR assets, where the polygon budget is the hard constraint
- Stylised game props that carry their detail in the texture rather than the mesh
- Background and set dressing at scale
- Anything destined for a real-time engine without a retopology pass first
What it cannot do
- No quads, at any setting. Triangles only
- No parts — a model arrives as one mesh
- No geometry quality bands. The polygon budget is the only geometry control there is
- No bare prompt and no sketch mode, the same as N2.5
- A 20,000-face ceiling. A subject that genuinely needs more geometry wants a different engine
The details
- Inputs
- Image, multi-view, or a prompt turned into an image
- View slots
- Four — front, left, back, right
- Polygon budget
- Up to 20,000 faces
- Texture tiers
- Standard, HD and 8K
- Quads
- Not available
- Parts
- Not available
Last reviewed