Zetta Np1 — low-poly all the way down, and 8K textures

Zetta Np1

Not a smaller N2.5. Every mesh this engine builds is a low-polygon one, and it is the only engine here that writes 8K textures — a combination that suits a small model carrying a lot of surface detail.

What it does

Low-poly is the engine, not a mode

There is no low-poly setting to switch into, because there is nothing else to switch from. Every mesh comes back within a polygon budget you set, up to 20,000 faces.

8K textures

The one capability Np1 has that no other engine here does. On a mesh deliberately kept small, the texture is carrying the detail — which is exactly when the resolution is worth having.

A budget you name

The polygon count is a number you give it, not a band to pick from. The engine builds to that figure rather than building freely and reducing afterwards.

The same four view slots

Multi-view works here as it does on N2.5 — front, left, back and right — so the far side is observed rather than inferred.

How it works

  1. Give it an imageOne picture, or several angles. As on N2.5, a prompt becomes a reference image first.
  2. Set the polygon budgetUp to 20,000 faces. This is the whole geometry control — there are no quality bands to choose between.
  3. Choose a texture tierStandard, HD, or 8K. The last of these is the reason to be on this engine rather than another.

What people use it for

  • Mobile and VR assets, where the polygon budget is the hard constraint
  • Stylised game props that carry their detail in the texture rather than the mesh
  • Background and set dressing at scale
  • Anything destined for a real-time engine without a retopology pass first

What it cannot do

  • No quads, at any setting. Triangles only
  • No parts — a model arrives as one mesh
  • No geometry quality bands. The polygon budget is the only geometry control there is
  • No bare prompt and no sketch mode, the same as N2.5
  • A 20,000-face ceiling. A subject that genuinely needs more geometry wants a different engine

The details

Inputs
Image, multi-view, or a prompt turned into an image
View slots
Four — front, left, back, right
Polygon budget
Up to 20,000 faces
Texture tiers
Standard, HD and 8K
Quads
Not available
Parts
Not available

Last reviewed